Application-layer media management for Go: folder trees, metadata, derivatives and dedup on top of any object store.
go get github.com/Rhaqim/bucktSystems Engineer Backend & Systems
A USSD engine in Rust that carries banking traffic across five African markets. A media-storage library in Go that runs in production. A runtime for multi-agent systems. Six years on the software side of the hardware boundary. Now working toward the other side of it.
Libraries other engineers install.
Application-layer media management for Go: folder trees, metadata, derivatives and dedup on top of any object store.
go get github.com/Rhaqim/bucktDeclarative, JSON-driven USSD flows in Rust, with session management, validation, expression routing and a visual menu builder.
cargo add ussdframeworkModality-agnostic orchestration for LLM applications: versioned agents, session branching, budgets, judges and a test harness.
go get github.com/rhaqim/loomSystems shipped as things people use.
Interactive narrative platform. LLM orchestration, media pipelines and vector search behind a real-time story runtime.
Public site and programme directory for a women's foundation, built for editors rather than engineers.
Discography and release site for a recording artist. Fast, quiet, built to get out of the music's way.
Lead Developer
Built CoNexus from first commit to production, and the storage and orchestration layers it runs on.
Senior Backend Engineer
Led the USSD loan service rollout across five African markets, serving millions of sessions daily on feature phones.
Full Stack Developer
Shipped product surfaces and the REST APIs behind them at early-startup cadence.
Every system on this page eventually hits a physical boundary: a radio, a disk, a telecom link, a power budget. I've spent six years on the software side of that boundary. I'm now working my way to the other side of it.
C and Rust on microcontrollers: interrupt latency, memory budgets, and scheduling under hard real-time constraints.
OpenConstrained-network protocols and on-device processing where bandwidth, power and physics set the limits.
OpenOS internals, network stacks, and storage engines. The layer the libraries above already live in.
In practice