Rhaqim

ラキム

Rhaqim

ラキム

Rhaqim ラキム
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Hello! I'm Anusiem John-Franklin and this is Rhaqim!

HEY!
Rhaqim - Your manga guide
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Table of Contents

Choose Your Adventure!
1
Chapter 1: About Me
ℹ️
CLICK!
2
Chapter 2: Work
💼
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3
Chapter 3: Projects
💻
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4
Chapter 5: Thoughts
💭
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Chapter 1

About Me

Hello! I'm Anusiem John-Franklin — a software engineer, builder of systems, and explorer at the edge of technology!

I specialize in crafting powerful backend platforms with Go, Rust and Python, structuring data with PostgreSQL, MongoDB and Redis, and building creative, performant frontends using Svelte, Astro, and TypeScript.

My work spans system design, containerized deployments with Docker/Podman, caching layers, API-driven platforms, multi-tenant architectures, and even experimenting with LLMs, vector search, and storytelling engines.

Beyond code, I'm drawn to manga, narrative design, embedded systems and robotics; dreaming of technology where art, engineering, and imagination merge into new forms of interactive experience.

POW! Whether it's optimizing distributed systems, designing AI-driven storytelling platforms, or exploring new creative frontiers, I'm always chasing the next bold challenge!
Chapter 2

Work Experience

My Professional Journey
I thrive on building efficient, scalable platforms; from resilient backends to creative, high-performance frontends.

What I Do

My work spans modern system design: architecting scalable backends, designing efficient database schemas, implementing high-performance caching strategies, structuring modular frontends, and building clean pipelines for media and AI-driven storytelling. I focus on schema design, distributed systems, multi-tenant architectures, and crafting experiences that merge engineering precision with creative innovation.

Every project I take on emphasizes clean architecture, performance, extensibility and user experience. Engineering precision fused with creative experimentation.
TAP!

Tap anywhere to explore my experience

Chapter 3

Projects

Building the Future

CoNexus — Storytelling Game Platform

2025
In Progress
Go-based storytelling platform with multiple engines. Modular text/image/tts pipelines, unified media task engine, multi-tenant design and ongoing vector-search experimentation.
TECH STACK!
Golang
Gin
sqlx
Redis
PostgreSQL
Docker
Podman
Nginx
GitHub Actions
LLM integrations
Image / TTS pipelines
1 / 4
Projects
Chapter 4

Thoughts & Musings

📐

Architecture as Storytelling

System design is like narrative structure: schemas, services, and caches are panels in a larger story. If the flow breaks, the reader (or user) feels it instantly.
COMING SOON! Full blog entries about life, anime, games, tech philosophy, and more adventures in the digital realm!
⇩ More thoughts brewing... ⇩